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		<title><![CDATA[TacticalRealism.net - All Forums]]></title>
		<link>http://tacticalrealism.net/forums/</link>
		<description><![CDATA[TacticalRealism.net - http://tacticalrealism.net/forums]]></description>
		<pubDate>Wed, 10 Mar 2010 09:48:21 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Technical issues whit BC2]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1201</link>
			<pubDate>Mon, 08 Mar 2010 07:02:08 -0600</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1201</guid>
			<description><![CDATA[Gentleman i need help. My game crashes. After that I get blue screen error. Can anyone help ?<br />
<br />
One i was able to play BC2 and that was for a few minutes. I was able to play the beta when that was out.<br />
<br />
Please help me!<br />
<br />
Radeon x1950<br />
Microsoft windows XP<br />
Home edition<br />
version 2002<br />
AMD Athlon &#153; 64x2 Dual<br />
Core processor 4400+<br />
2.31GHz,200GB of Ram]]></description>
			<content:encoded><![CDATA[Gentleman i need help. My game crashes. After that I get blue screen error. Can anyone help ?<br />
<br />
One i was able to play BC2 and that was for a few minutes. I was able to play the beta when that was out.<br />
<br />
Please help me!<br />
<br />
Radeon x1950<br />
Microsoft windows XP<br />
Home edition<br />
version 2002<br />
AMD Athlon &#153; 64x2 Dual<br />
Core processor 4400+<br />
2.31GHz,200GB of Ram]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Unit name in profile?]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=962</link>
			<pubDate>Fri, 20 Nov 2009 20:53:32 -0600</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=962</guid>
			<description><![CDATA[No sure where to put this question, so please feel free to move it as needed.<br />
<br />
What does one need to do in order to have the unit name appear in the profile info that's left with each post?  I have our unit name entered into the "Unit" field in my profile, but it's not showing up below the "Joined Date" when I post.<br />
<br />
Any help will be appreciated.<br />
<br />
Cheers,<br />
<br />
Shanny]]></description>
			<content:encoded><![CDATA[No sure where to put this question, so please feel free to move it as needed.<br />
<br />
What does one need to do in order to have the unit name appear in the profile info that's left with each post?  I have our unit name entered into the "Unit" field in my profile, but it's not showing up below the "Joined Date" when I post.<br />
<br />
Any help will be appreciated.<br />
<br />
Cheers,<br />
<br />
Shanny]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cod4 Campbhc Problem]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=947</link>
			<pubDate>Fri, 13 Nov 2009 18:05:10 -0600</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=947</guid>
			<description><![CDATA[I have tried to get campbhc onto my cod4 server but keep getting this error. <a href="http://www.xfire.com/profile/burt17mcmillan/screenshots/" target="_blank">http://www.xfire.com/profile/burt17mcmil...reenshots/</a><br />
Its the first screenshot under Cod4. It says " ERROR mp_campbhc is different from the server "<br />
<br />
Anyone have any ideas?]]></description>
			<content:encoded><![CDATA[I have tried to get campbhc onto my cod4 server but keep getting this error. <a href="http://www.xfire.com/profile/burt17mcmillan/screenshots/" target="_blank">http://www.xfire.com/profile/burt17mcmil...reenshots/</a><br />
Its the first screenshot under Cod4. It says " ERROR mp_campbhc is different from the server "<br />
<br />
Anyone have any ideas?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Remembrance Sunday]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=936</link>
			<pubDate>Sun, 08 Nov 2009 07:53:37 -0600</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=936</guid>
			<description><![CDATA[I want to ask that all members of the community who are citizens of the United Kingdom of Great Britain and Northern Ireland, and those who are members of Commonwealth States to remember those who have given their lives for their Country. I also wish to ask that all who are members of the Commonwealth, of France and Belgium, of Italy, of the Republic of Ireland and of the United States of America to remember today and on Wednesday (11th November 2009) those who gave their lives for their country in conflicts.<br />
<br />
For those of you who are religious, as a fellow Christian, I ask that you pray for those who are currently away from their family members fighting in conflicts around the world. Please pray for their safety and for sound judgement. Please also pray for their families of these men and women.<br />
<br />
I ask that you would pray for those who are mourning due to a bereavement, whether conflict related or whether it is due to sickness or accident. Please pray that they will feel a sense of comfort over them.<br />
<br />
Finally I ask that you keep those from our community that we have lost close to your hearts.<br />
<br />
Guys please make day fitting to those who have made the ultimate sacrifice for their country.]]></description>
			<content:encoded><![CDATA[I want to ask that all members of the community who are citizens of the United Kingdom of Great Britain and Northern Ireland, and those who are members of Commonwealth States to remember those who have given their lives for their Country. I also wish to ask that all who are members of the Commonwealth, of France and Belgium, of Italy, of the Republic of Ireland and of the United States of America to remember today and on Wednesday (11th November 2009) those who gave their lives for their country in conflicts.<br />
<br />
For those of you who are religious, as a fellow Christian, I ask that you pray for those who are currently away from their family members fighting in conflicts around the world. Please pray for their safety and for sound judgement. Please also pray for their families of these men and women.<br />
<br />
I ask that you would pray for those who are mourning due to a bereavement, whether conflict related or whether it is due to sickness or accident. Please pray that they will feel a sense of comfort over them.<br />
<br />
Finally I ask that you keep those from our community that we have lost close to your hearts.<br />
<br />
Guys please make day fitting to those who have made the ultimate sacrifice for their country.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[2048 material workaround]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=909</link>
			<pubDate>Tue, 27 Oct 2009 23:45:38 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=909</guid>
			<description><![CDATA[<blockquote><cite>Quote:</cite>Hi all,<br />
<br />
We’ve got a tip for those of you getting the 2048 material asset error message when playing a mod. If you have any custom maps in the usermaps folder, the game automatically reads them for you, so they can be added to the map list when starting a server, and to the ingame votemap menu. In order to skip this automatic process, you need a mod.arena file. The arena file will be read instead of the usermaps folder, and only the maps specified in the arena file will be added to the map lists.<br />
<br />
It is possible to use an empty mod.arena file for the sole reason to skip reading the usermaps folder.<br />
<br />
Server admins might want to use a mod.arena file with the maps in rotation if they want the map loadscreen to show in the votemap menu ingame. To get this working, the loadscreen materials must also be included in the mod.ff. The iwd with the arena file will be downloaded by all users of the mod ensuring the users won’t load unnecessary material assets when playing the mod.<br />
<br />
The mod.arena file must be inside an iwd in the mod folder. Inside the iwd, the mod.arena file must be at the root.<br />
<br />
There are two methods to add the arena file:<br />
1-Drag and drop the arena file into any iwd inside the mod folder<br />
<br />
2-Zip the mod.arena file into a new uncompressed zip file in the mod folder, and change the extension from zip to iwd.<br />
<br />
In short, Modders should bundle an empty .arena file with their mods; Server admins should keep it updated with their desired map rotation. Users shouldn’t have to do anything if modders and admins do their part.<br />
<br />
Regards,<br />
-JD </blockquote>
<br />
Who would of thought that a virtually empty file would prevent such an issue.  So far it has fixed a couple maps for me and BHC is also reporting it seems to be working. Here is the file you would need.  Try it out and post your results.<br />
<br />
<a href="http://www.fpsadmin.com/forum/attachment.php?attachmentid=249&amp;d=1256702421" target="_blank">mod_arena file</a>]]></description>
			<content:encoded><![CDATA[<blockquote><cite>Quote:</cite>Hi all,<br />
<br />
We’ve got a tip for those of you getting the 2048 material asset error message when playing a mod. If you have any custom maps in the usermaps folder, the game automatically reads them for you, so they can be added to the map list when starting a server, and to the ingame votemap menu. In order to skip this automatic process, you need a mod.arena file. The arena file will be read instead of the usermaps folder, and only the maps specified in the arena file will be added to the map lists.<br />
<br />
It is possible to use an empty mod.arena file for the sole reason to skip reading the usermaps folder.<br />
<br />
Server admins might want to use a mod.arena file with the maps in rotation if they want the map loadscreen to show in the votemap menu ingame. To get this working, the loadscreen materials must also be included in the mod.ff. The iwd with the arena file will be downloaded by all users of the mod ensuring the users won’t load unnecessary material assets when playing the mod.<br />
<br />
The mod.arena file must be inside an iwd in the mod folder. Inside the iwd, the mod.arena file must be at the root.<br />
<br />
There are two methods to add the arena file:<br />
1-Drag and drop the arena file into any iwd inside the mod folder<br />
<br />
2-Zip the mod.arena file into a new uncompressed zip file in the mod folder, and change the extension from zip to iwd.<br />
<br />
In short, Modders should bundle an empty .arena file with their mods; Server admins should keep it updated with their desired map rotation. Users shouldn’t have to do anything if modders and admins do their part.<br />
<br />
Regards,<br />
-JD </blockquote>
<br />
Who would of thought that a virtually empty file would prevent such an issue.  So far it has fixed a couple maps for me and BHC is also reporting it seems to be working. Here is the file you would need.  Try it out and post your results.<br />
<br />
<a href="http://www.fpsadmin.com/forum/attachment.php?attachmentid=249&amp;d=1256702421" target="_blank">mod_arena file</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[29ID TCL server issues]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=906</link>
			<pubDate>Mon, 26 Oct 2009 11:09:34 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=906</guid>
			<description><![CDATA[hello gentlman  <br />
<br />
we a have problem whit our TCL server! And the problem is every time we switch the server to pub mode the players dont get ammunition for there weapons in the start of the new map of the first round.<br />
<br />
Can you please provide us whit some help.<br />
<br />
thanks]]></description>
			<content:encoded><![CDATA[hello gentlman  <br />
<br />
we a have problem whit our TCL server! And the problem is every time we switch the server to pub mode the players dont get ammunition for there weapons in the start of the new map of the first round.<br />
<br />
Can you please provide us whit some help.<br />
<br />
thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MW2 Boycott]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=884</link>
			<pubDate>Sun, 18 Oct 2009 10:57:18 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=884</guid>
			<description><![CDATA[With the news of IW officially announcing that MW2 will not contain dedicated servers TacticalRealism.net is officially supporting a boycott of the upcoming release of MW2.  There is only one way to show IW how displeased we are and that is by not purchasing this game.  I hope that the TR community will join together with the rest of the CoD communities and show their support for this.  This seems a feeble attempt by IW and Activision to destroy the style of gaming that we have enjoyed for years.  This is essentially a dagger to the heart of not only tactical clans but to every clan/unit who was looking to support the upcoming release.  I hope that everyone will assist us in spreading the word of this boycott.  I will be posting a similar message on all affiliated units sites as well as those not affiliated.  It would also help if teams would post a streaming message on their servers announcing, "PC Gamers Unite! Cancel your MW2 Pre-Order and Boycott the game!".  This will help inform other players in the public.  Its sad that this has come to this but its the only thing we can do to get out message heard.<br />
<br />
Thank you for your time,<br />
Others<br />
<br />
Links:<br />
<br />
No dedi announcement:   <a href="http://bashandslash.com/index.php?option=com_content&#x26;task=view&#x26;id=745&#x26;Itemid=111" target="_blank">http://bashandslash.com/index.php?option...Itemid=111</a><br />
<br />
MW2 dedi server petition:  <a href="http://www.petitiononline.com/dedis4mw/petition.html" target="_blank">http://www.petitiononline.com/dedis4mw/petition.html</a><br />
<br />
Images:<br />
<br />
<img src="http://www.mapmodnews.com/images/library/image/mw2/PC-gamers-unite.jpg" border="0" alt="[Image: PC-gamers-unite.jpg&#93;" /><img src="http://img18.imageshack.us/img18/4683/nodedi.png" border="0" alt="[Image: nodedi.png&#93;" /><br />
<br />
<img src="http://i5.photobucket.com/albums/y168/riderbmx007/protest_IW.png" border="0" alt="[Image: protest_IW.png&#93;" /><br />
<br />
<img src="http://www.zeroy.com/br/other/cod6/modern_airbone.jpg" border="0" alt="[Image: modern_airbone.jpg&#93;" /><br />
<br />
<img src="http://i45.photobucket.com/albums/f82/lefteye89/mfail2.jpg" border="0" alt="[Image: mfail2.jpg&#93;" /><br />
<br />
<img src="http://i130.photobucket.com/albums/p241/thegrimreapper/MW2FAIL.png" border="0" alt="[Image: MW2FAIL.png&#93;" /><br />
<br />
<img src="http://i287.photobucket.com/albums/ll160/maddogbryce/pcbadge.png" border="0" alt="[Image: pcbadge.png&#93;" /><br />
<br />
<img src="http://www.thebadco.com/file/Others/infinity-ward.jpeg" border="0" alt="[Image: infinity-ward.jpeg&#93;" />]]></description>
			<content:encoded><![CDATA[With the news of IW officially announcing that MW2 will not contain dedicated servers TacticalRealism.net is officially supporting a boycott of the upcoming release of MW2.  There is only one way to show IW how displeased we are and that is by not purchasing this game.  I hope that the TR community will join together with the rest of the CoD communities and show their support for this.  This seems a feeble attempt by IW and Activision to destroy the style of gaming that we have enjoyed for years.  This is essentially a dagger to the heart of not only tactical clans but to every clan/unit who was looking to support the upcoming release.  I hope that everyone will assist us in spreading the word of this boycott.  I will be posting a similar message on all affiliated units sites as well as those not affiliated.  It would also help if teams would post a streaming message on their servers announcing, "PC Gamers Unite! Cancel your MW2 Pre-Order and Boycott the game!".  This will help inform other players in the public.  Its sad that this has come to this but its the only thing we can do to get out message heard.<br />
<br />
Thank you for your time,<br />
Others<br />
<br />
Links:<br />
<br />
No dedi announcement:   <a href="http://bashandslash.com/index.php?option=com_content&task=view&id=745&Itemid=111" target="_blank">http://bashandslash.com/index.php?option...Itemid=111</a><br />
<br />
MW2 dedi server petition:  <a href="http://www.petitiononline.com/dedis4mw/petition.html" target="_blank">http://www.petitiononline.com/dedis4mw/petition.html</a><br />
<br />
Images:<br />
<br />
<img src="http://www.mapmodnews.com/images/library/image/mw2/PC-gamers-unite.jpg" border="0" alt="[Image: PC-gamers-unite.jpg]" /><img src="http://img18.imageshack.us/img18/4683/nodedi.png" border="0" alt="[Image: nodedi.png]" /><br />
<br />
<img src="http://i5.photobucket.com/albums/y168/riderbmx007/protest_IW.png" border="0" alt="[Image: protest_IW.png]" /><br />
<br />
<img src="http://www.zeroy.com/br/other/cod6/modern_airbone.jpg" border="0" alt="[Image: modern_airbone.jpg]" /><br />
<br />
<img src="http://i45.photobucket.com/albums/f82/lefteye89/mfail2.jpg" border="0" alt="[Image: mfail2.jpg]" /><br />
<br />
<img src="http://i130.photobucket.com/albums/p241/thegrimreapper/MW2FAIL.png" border="0" alt="[Image: MW2FAIL.png]" /><br />
<br />
<img src="http://i287.photobucket.com/albums/ll160/maddogbryce/pcbadge.png" border="0" alt="[Image: pcbadge.png]" /><br />
<br />
<img src="http://www.thebadco.com/file/Others/infinity-ward.jpeg" border="0" alt="[Image: infinity-ward.jpeg]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Debug B3]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=871</link>
			<pubDate>Sat, 10 Oct 2009 12:59:26 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=871</guid>
			<description><![CDATA[How can I DeBug B3? After our dedi box got hacked (Unit shall be nameless until we are ready for a full out war against this unit).. I got the dedibox back up with B3.. B3 was working fine until I did @restart.. That shut B3 off and now in the B3 logs I have tons of errors In the attachment is the Log, I need help DeBugging it, This is the only think I do not know what to do with B3. You can add me on xfire skystriker98 to explain how to debug or post in here.. Aslong as I know how I'm happy<br />
<br />
Gen.Megatron<br />
Co of the EF Division]]></description>
			<content:encoded><![CDATA[How can I DeBug B3? After our dedi box got hacked (Unit shall be nameless until we are ready for a full out war against this unit).. I got the dedibox back up with B3.. B3 was working fine until I did @restart.. That shut B3 off and now in the B3 logs I have tons of errors In the attachment is the Log, I need help DeBugging it, This is the only think I do not know what to do with B3. You can add me on xfire skystriker98 to explain how to debug or post in here.. Aslong as I know how I'm happy<br />
<br />
Gen.Megatron<br />
Co of the EF Division]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Network Issues]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=858</link>
			<pubDate>Wed, 30 Sep 2009 16:16:05 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=858</guid>
			<description><![CDATA[Was wondering how many network experts we had here that may help me with a problem I have.  My PC for the most part is only used for gaming these days, I dont surf the web or anything (have a laptop for that), X-fire, TS and CoD 2 and WaW are the only applications running at any one time.  I have no malware or viruses either and all my scanning software is up to date.<br />
<br />
Heres my issue:  At any given time (even while idle with no applications running), if I go into my network connections and I bring up my connection status, it shows that I am sending and receiving millions of packets per minute.  If I have TS on and jump into a game of Call of Duty and play a few maps, I check my status then and it shows billions of packets being sent and received, which in turn causes my game to lag because of the overload.<br />
<br />
What can be causing so many packets to be sent and received?  My two laptops that are running on the same network do not have the same problem, they run fine with a very low packet count, so what could have been done to my PC to overload its packets?]]></description>
			<content:encoded><![CDATA[Was wondering how many network experts we had here that may help me with a problem I have.  My PC for the most part is only used for gaming these days, I dont surf the web or anything (have a laptop for that), X-fire, TS and CoD 2 and WaW are the only applications running at any one time.  I have no malware or viruses either and all my scanning software is up to date.<br />
<br />
Heres my issue:  At any given time (even while idle with no applications running), if I go into my network connections and I bring up my connection status, it shows that I am sending and receiving millions of packets per minute.  If I have TS on and jump into a game of Call of Duty and play a few maps, I check my status then and it shows billions of packets being sent and received, which in turn causes my game to lag because of the overload.<br />
<br />
What can be causing so many packets to be sent and received?  My two laptops that are running on the same network do not have the same problem, they run fine with a very low packet count, so what could have been done to my PC to overload its packets?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Unhandled Exception Caught (WaW)]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=848</link>
			<pubDate>Sun, 20 Sep 2009 05:02:03 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=848</guid>
			<description><![CDATA[I am having the strangest thing with Call of Duty: World at War. I know the "Unhandled Exception Caught" is a common error, but... I only get it when the game tries to load a new map (since patch &amp; mappack 1.4). Any of the old maps (Castle for example) still loads fine.<br />
<br />
It started back in March or something when the 1.4 patch came out.. I installed, tried to play one of the new maps and the game crashed when trying to load the map, giving the error "Unhandled Exception Caught". The game starts up alright and works fine until I tried to go in a server. Tried a couple more times but it kept on crashing. Now I'm not sure if at that time I tried to go on a server with one of the older maps on it. Well, I kind of gave up and started playing less anyway, so I was like whatever, right. Well, now I was thinking I wanna try and play that game again.<br />
<br />
So I now uninstalled the whole game, cleaned up my registry, and installed it again, patched it up to 1.6, and went in the game again. Went on a server with "Airfield" on, and after that one of the maps that came with either patch 1.5 or 1.6, and while trying to load that, the game crashed again, giving the same error. Anybody have an idea or know someone who has had experience with this? Googeling hasn't brought me much yet so far.<br />
<br />
My rig might be on the edge to run the game, but it ran fine up until that patch 1.4. Here's what I have in my pc (running Windows XP):<br />
<br />
1GB RAM<br />
ATI Radeon Sapphire X1650 Pro<br />
AMD Athlon 64 Processor 3200+ (2.21Ghz - although I could have sworn my brother said 3Ghz at the time his friend built it for us)<br />
<br />
I have not yet tried on my other computer, my laptop, since my driver crashes there when trying to play games anyways (nvlddmkm error)<br />
<br />
So, if anyone would be able to help me out with this I would be very grateful! Thanks in advance!<img src="http://tacticalrealism.net/forums/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></description>
			<content:encoded><![CDATA[I am having the strangest thing with Call of Duty: World at War. I know the "Unhandled Exception Caught" is a common error, but... I only get it when the game tries to load a new map (since patch &amp; mappack 1.4). Any of the old maps (Castle for example) still loads fine.<br />
<br />
It started back in March or something when the 1.4 patch came out.. I installed, tried to play one of the new maps and the game crashed when trying to load the map, giving the error "Unhandled Exception Caught". The game starts up alright and works fine until I tried to go in a server. Tried a couple more times but it kept on crashing. Now I'm not sure if at that time I tried to go on a server with one of the older maps on it. Well, I kind of gave up and started playing less anyway, so I was like whatever, right. Well, now I was thinking I wanna try and play that game again.<br />
<br />
So I now uninstalled the whole game, cleaned up my registry, and installed it again, patched it up to 1.6, and went in the game again. Went on a server with "Airfield" on, and after that one of the maps that came with either patch 1.5 or 1.6, and while trying to load that, the game crashed again, giving the same error. Anybody have an idea or know someone who has had experience with this? Googeling hasn't brought me much yet so far.<br />
<br />
My rig might be on the edge to run the game, but it ran fine up until that patch 1.4. Here's what I have in my pc (running Windows XP):<br />
<br />
1GB RAM<br />
ATI Radeon Sapphire X1650 Pro<br />
AMD Athlon 64 Processor 3200+ (2.21Ghz - although I could have sworn my brother said 3Ghz at the time his friend built it for us)<br />
<br />
I have not yet tried on my other computer, my laptop, since my driver crashes there when trying to play games anyways (nvlddmkm error)<br />
<br />
So, if anyone would be able to help me out with this I would be very grateful! Thanks in advance!<img src="http://tacticalrealism.net/forums/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dual Monitors with SLI?]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=738</link>
			<pubDate>Tue, 21 Jul 2009 20:26:43 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=738</guid>
			<description><![CDATA[I have 2 Evga 9800 GTX in SLI and I just got another monitor that is smaller than the one I have now and I want to run dual monitors. I know there is a driver out there to do this but dont remember which one it is. I am using XP if that helps any.<br />
<br />
Primary Monitor is Samsung 22 inch wide screen<br />
<br />
Second is a HP 25 flat screen I got for free.<br />
<br />
Any help with be nice. <br />
<br />
Thanks in advance.]]></description>
			<content:encoded><![CDATA[I have 2 Evga 9800 GTX in SLI and I just got another monitor that is smaller than the one I have now and I want to run dual monitors. I know there is a driver out there to do this but dont remember which one it is. I am using XP if that helps any.<br />
<br />
Primary Monitor is Samsung 22 inch wide screen<br />
<br />
Second is a HP 25 flat screen I got for free.<br />
<br />
Any help with be nice. <br />
<br />
Thanks in advance.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mod Download Not Working]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=707</link>
			<pubDate>Mon, 13 Jul 2009 14:37:25 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=707</guid>
			<description><![CDATA[A couple of our members are having problems with downloading the TCL Mod. Whenever the log into a server that has it, it starts to download, stops and then some of the games crash. Is there a download somewhere they can get? Does anyone have any tips for this?]]></description>
			<content:encoded><![CDATA[A couple of our members are having problems with downloading the TCL Mod. Whenever the log into a server that has it, it starts to download, stops and then some of the games crash. Is there a download somewhere they can get? Does anyone have any tips for this?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Help needed with B3]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=620</link>
			<pubDate>Sat, 13 Jun 2009 14:50:49 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=620</guid>
			<description><![CDATA[Hey guys,<br />
<br />
we want to set up the B3 bot on our servers but due to my noobyness when it comes to this, we are not getting closer to this goal.<br />
<br />
<br />
If someone has got advice and some time to help us out, it would be really appreciated.<br />
<br />
<br />
<br />
Thanks for your support!]]></description>
			<content:encoded><![CDATA[Hey guys,<br />
<br />
we want to set up the B3 bot on our servers but due to my noobyness when it comes to this, we are not getting closer to this goal.<br />
<br />
<br />
If someone has got advice and some time to help us out, it would be really appreciated.<br />
<br />
<br />
<br />
Thanks for your support!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PNC 4 and MILPACS]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=598</link>
			<pubDate>Thu, 04 Jun 2009 17:40:11 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=598</guid>
			<description><![CDATA[Hi,<br />
<br />
I have recently been roadtesting the PNC distribution of phpNuke. It is essentially just Nuke but with several "Clan Freindly" modules installed already. So far I have been fairly satisfied, and in the small spare time I have trialled some modules. (PNC stands for PHP NUKE CLAN)<br />
<br />
So as per, I upload Donovans/3rd IDs brilliant MILPACS to see how it runs. I have installed it correctly, and the module is working and the block is up, however this is no way for me to access the MILPACS administration menu. All the files are in the correct place, yet PNC seems to only allow administration for the pre-installed modules. <br />
<br />
If anyone has any experience with PNC, could you reply here or PM me some details. This probably should be posted on the 3rd ID site, but from the Roster I couldn't tell if Donovan was still a member (maybe OC can tell me).<br />
If it doesn't work I will just get rid of it and install Raven, much easier.<br />
<br />
Thank you for anyone who can help.]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
I have recently been roadtesting the PNC distribution of phpNuke. It is essentially just Nuke but with several "Clan Freindly" modules installed already. So far I have been fairly satisfied, and in the small spare time I have trialled some modules. (PNC stands for PHP NUKE CLAN)<br />
<br />
So as per, I upload Donovans/3rd IDs brilliant MILPACS to see how it runs. I have installed it correctly, and the module is working and the block is up, however this is no way for me to access the MILPACS administration menu. All the files are in the correct place, yet PNC seems to only allow administration for the pre-installed modules. <br />
<br />
If anyone has any experience with PNC, could you reply here or PM me some details. This probably should be posted on the 3rd ID site, but from the Roster I couldn't tell if Donovan was still a member (maybe OC can tell me).<br />
If it doesn't work I will just get rid of it and install Raven, much easier.<br />
<br />
Thank you for anyone who can help.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TR.net Donations]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=553</link>
			<pubDate>Thu, 21 May 2009 16:22:13 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=553</guid>
			<description><![CDATA[Please whenever you are to make a donation to TR.nets paypal account (tacrealcom@yahoo.com) please make sure to send me a PM.  This will help to ensure that all donations received are credited to the person/unit who sent them.]]></description>
			<content:encoded><![CDATA[Please whenever you are to make a donation to TR.nets paypal account (tacrealcom@yahoo.com) please make sure to send me a PM.  This will help to ensure that all donations received are credited to the person/unit who sent them.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CodUtility Back online]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=520</link>
			<pubDate>Sun, 10 May 2009 16:19:56 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=520</guid>
			<description><![CDATA[For those of you who have been mourning the loss of CodUtility and its excellent database of maps it is now back online!<br />
<br />
<blockquote><cite>Quote:</cite>Welcome to your new Codutility web site<br />
<br />
This is the original, the one and only Codutility you have known for the last six years.<br />
<br />
Problems are now solved. Codutility is back stronger, better and faster then ever. Take the time to visit the site and to look at some of the new features, including the new download description layout and the new uploader system.<br />
<br />
<span style="font-weight: bold;">Capt.Com and Codutility staff</span></blockquote>
<br />
<a href="http://www.codutility.com/" target="_blank">http://www.codutility.com/</a>]]></description>
			<content:encoded><![CDATA[For those of you who have been mourning the loss of CodUtility and its excellent database of maps it is now back online!<br />
<br />
<blockquote><cite>Quote:</cite>Welcome to your new Codutility web site<br />
<br />
This is the original, the one and only Codutility you have known for the last six years.<br />
<br />
Problems are now solved. Codutility is back stronger, better and faster then ever. Take the time to visit the site and to look at some of the new features, including the new download description layout and the new uploader system.<br />
<br />
<span style="font-weight: bold;">Capt.Com and Codutility staff</span></blockquote>
<br />
<a href="http://www.codutility.com/" target="_blank">http://www.codutility.com/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[QPort issues]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=499</link>
			<pubDate>Sat, 02 May 2009 04:41:57 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=499</guid>
			<description><![CDATA[I've just seen a post that says the following server settings eliminated the QPort bug for them - might be worth a try.<br />
<br />
set sv_connectTimeout "20"<br />
<br />
set sv_timeout "900"<br />
<br />
Courtesy of Busterking]]></description>
			<content:encoded><![CDATA[I've just seen a post that says the following server settings eliminated the QPort bug for them - might be worth a try.<br />
<br />
set sv_connectTimeout "20"<br />
<br />
set sv_timeout "900"<br />
<br />
Courtesy of Busterking]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Setting Up a Website]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=497</link>
			<pubDate>Wed, 29 Apr 2009 22:19:31 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=497</guid>
			<description><![CDATA[Hello all,<br />
<br />
I'm trying to set up a website for my guild in Warhammer online. We have a website already but it looks pretty rusty and the forums are generic PHP. I would like to have the whole site much like the 45th, 3rd Id, TF. Where we have a main page and you can navigate from there. I need help with skinning PHP installing it and just general how to knowledge with it.  Any help would be great.]]></description>
			<content:encoded><![CDATA[Hello all,<br />
<br />
I'm trying to set up a website for my guild in Warhammer online. We have a website already but it looks pretty rusty and the forums are generic PHP. I would like to have the whole site much like the 45th, 3rd Id, TF. Where we have a main page and you can navigate from there. I need help with skinning PHP installing it and just general how to knowledge with it.  Any help would be great.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Anyone know what error this is\/]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=494</link>
			<pubDate>Wed, 29 Apr 2009 00:39:49 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=494</guid>
			<description><![CDATA[[ Exceeded limit of 2048 'material' assets &#93; <br />
I am running the BRM mod.  For Call of Duty waw 1.4 patch our server is running the Brother Real, Mod.<br />
My buddies get in and play and I sit!<br />
I have deleted everything I can think of and let it reinstall everything again on my end.<br />
From the MOD folder to USERMAPS to MY PROFILE with all of that in it as well.<br />
I have read to delete all of this and some it has fixed.  But in my case I am scratching my hair out.<br />
<br />
It's on mp_506th.<img src="http://tacticalrealism.net/forums/images/smilies/undecided.gif" style="vertical-align: middle;" border="0" alt="Undecided" title="Undecided" />]]></description>
			<content:encoded><![CDATA[[ Exceeded limit of 2048 'material' assets ] <br />
I am running the BRM mod.  For Call of Duty waw 1.4 patch our server is running the Brother Real, Mod.<br />
My buddies get in and play and I sit!<br />
I have deleted everything I can think of and let it reinstall everything again on my end.<br />
From the MOD folder to USERMAPS to MY PROFILE with all of that in it as well.<br />
I have read to delete all of this and some it has fixed.  But in my case I am scratching my hair out.<br />
<br />
It's on mp_506th.<img src="http://tacticalrealism.net/forums/images/smilies/undecided.gif" style="vertical-align: middle;" border="0" alt="Undecided" title="Undecided" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Forums Update]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=458</link>
			<pubDate>Mon, 20 Apr 2009 17:34:08 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=458</guid>
			<description><![CDATA[I will be updating the forums in the next few days, Will very likely wait till the weekend, depends how much school work i get piled on me between now and then. Meaning the Forums will be down while I am working on it, shouldn't take all that long to do, and it will be announced in my xfire status, and i shall make a reply a hour or two before in this thread<br />
<br />
Thank You for your continued support<br />
Furnfield]]></description>
			<content:encoded><![CDATA[I will be updating the forums in the next few days, Will very likely wait till the weekend, depends how much school work i get piled on me between now and then. Meaning the Forums will be down while I am working on it, shouldn't take all that long to do, and it will be announced in my xfire status, and i shall make a reply a hour or two before in this thread<br />
<br />
Thank You for your continued support<br />
Furnfield]]></content:encoded>
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	</channel>
</rss>