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		<title><![CDATA[TacticalRealism.net - All Forums]]></title>
		<link>http://tacticalrealism.net/forums/</link>
		<description><![CDATA[TacticalRealism.net - http://tacticalrealism.net/forums]]></description>
		<pubDate>Fri, 03 Sep 2010 16:17:03 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[My Name - a Recent Concern?]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1304</link>
			<pubDate>Wed, 01 Sep 2010 22:36:07 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1304</guid>
			<description><![CDATA[Twice in the last week I've been asked to change my name by CoD2 TR admins (diff't servers\clans). I'm not arguing that admins\clans don't have the right to have their own policies and enforce them.<br />
<br />
What's odd, though, is that I've been using BionicNipple in the TR community for over 6 years and have never been asked to change my name. So why all of a sudden now? Did something happen that I'm not aware of?]]></description>
			<content:encoded><![CDATA[Twice in the last week I've been asked to change my name by CoD2 TR admins (diff't servers\clans). I'm not arguing that admins\clans don't have the right to have their own policies and enforce them.<br />
<br />
What's odd, though, is that I've been using BionicNipple in the TR community for over 6 years and have never been asked to change my name. So why all of a sudden now? Did something happen that I'm not aware of?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Call of Boozy: MW2-oozy]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1303</link>
			<pubDate>Fri, 20 Aug 2010 21:46:49 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1303</guid>
			<description><![CDATA[<img src="http://i151.photobucket.com/albums/s146/Others_05/windows-7-mw-2-theme3.jpg" border="0" alt="[Image: windows-7-mw-2-theme3.jpg&#93;" /><br />
<br />
If anyone is interested in trying out the new OW MW2mod we are going to be having a few drinks and playing a few rounds.  Included in rotation is 2 MW2 remakes for CoD4.  Starts this Saturday August 21st at around 10 pm EST.  Mod includes weapons and killstreaks from MM2.<br />
<br />
<span style="color: #FFD700;">Rules for drinkers are the usual:<br />
<br />
Drink Once:<br />
<br />
When you die by gunshot<br />
When your team plants the explosion<br />
During a "Social!!!"<br />
Your Side wins the Match<br />
<br />
Drink Twice:<br />
<br />
Killed by an explosion (nade, Barrel, bombsite explosion)<br />
Team fails to defuse a planted bombsite<br />
If you die by knife <br />
Each time you Teamkill<br />
You side loses the match</span>]]></description>
			<content:encoded><![CDATA[<img src="http://i151.photobucket.com/albums/s146/Others_05/windows-7-mw-2-theme3.jpg" border="0" alt="[Image: windows-7-mw-2-theme3.jpg]" /><br />
<br />
If anyone is interested in trying out the new OW MW2mod we are going to be having a few drinks and playing a few rounds.  Included in rotation is 2 MW2 remakes for CoD4.  Starts this Saturday August 21st at around 10 pm EST.  Mod includes weapons and killstreaks from MM2.<br />
<br />
<span style="color: #FFD700;">Rules for drinkers are the usual:<br />
<br />
Drink Once:<br />
<br />
When you die by gunshot<br />
When your team plants the explosion<br />
During a "Social!!!"<br />
Your Side wins the Match<br />
<br />
Drink Twice:<br />
<br />
Killed by an explosion (nade, Barrel, bombsite explosion)<br />
Team fails to defuse a planted bombsite<br />
If you die by knife <br />
Each time you Teamkill<br />
You side loses the match</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GamesCom 2010 - Part 1- Red Orchestra 2: Heroes of Stalingrad]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1302</link>
			<pubDate>Thu, 19 Aug 2010 16:15:28 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1302</guid>
			<description><![CDATA[<blockquote><cite>Quote:</cite>The first day of our coverage was wall-to-wall excitement as we spent time with some of the biggest names and best upcoming games for 2010 and beyond. The day was jam-packed with meetings 9am until 7pm and then a couple after-show parties including the Xbox Community party which gave us some hands on time with Kinect. But more on that later. The very first meeting of the day was two action-packed and exciting hours with 1C Company the Russian developer and publisher. You’re probably familiar with Star Wolves, Men of war and Death to Spies. While we didn’t have any Star Wolves, we had loads of the others and more.<br />
<br />
First up to bat was John Gibson from Tripwire talking to us about Red Orchestra 2: Heroes of Stalingrad.<br />
<br />
The game’s main focus is going to be on multiplayer, but that doesn’t mean you won’t be able to run through it alone. They took some maps from the previous game and reimagined them including Danzig which is now a bombed out apartment block. Having played the first one and now seeing what they’ve done with the second I have to say, WOW!<br />
<br />
Snipers have got some game balancing solution that I’ve never seen before in a game. When moving the rifle around and looking through the scope, which is a full on 3D deal and not just an overlay (meaning you can see stuff going on around the sides of the scope), you get an ocular shadow effect that is quite realistic (try peering through a telescope and moving it about and you’ll see what we mean. On top of that, since we’re talking realism, with the sniper rifle you have to adjust for distance and bullet drop as it travels its trajectory etc.<br />
<br />
That can now be done by aiming for your target and dialing in the distance. They’ve also got standard steel sites on the rifles so you can switch between that and the scope for close/long distance shots. Very cool stuff there. Also a real benefit as the sniper can then still be effective up close.<br />
<br />
<br />
On the command interface you’ve got some interesting features as well. Artillery now comes in varying shapes and sizes to help you better nail the opponents. You can have more confined damage via mortar bombardment or far larger damage with a rocket attack. How do you know where to aim that artillery when you can’t see the opponents? Call in a recon plane to have a have look around then pull out your binoculars and bring the rain.<br />
<br />
The rain will destroy almost everything in its path. While the terrain isn’t deformable, buildings can be bombed to a pile of rubble. Sure, there will still be skeletons in plae so you can use them as cover and strategic points. After all, it would be no fun to play on a completely flat surface if everything was brought to the ground.<br />
<br />
To give the game a more epic feel they’re using dynamic music based on the moral of your team. Each team, German and Russian, has their own music and it ranges from somber when you’re not doing so well to triumphant when you are.<br />
Included in the cover system are some things to help make the game a little better. For example, your weapon will move out of view when you’re in cover and can’t shoot but when you’re able to blind fire it will move into a ready state that allows you to see the weapon. This lets you know when you can blind fire and when you can’t. No more scrambling for cover only to find that you are stuck without an angle.<br />
<br />
<br />
Speaking of angles, often you can’t get a good one when enemies are too far below you. Now you can, as they’ve improved the cover system to let you look over cover and down so that you can fire from cover while in a strategically better position higher than your opponents.<br />
<br />
As the game is focused on multiplayer it wouldn’t be right if they didn’t include a new mode and that they have done. Countdown is sort of one-life mode, but done in stages. So every member of your team has one life to give for the cause while attempting to gain an objective. But when the objective it gained all members of both teams respawn and the attackers begin heading for the next one. Now it sucks when you get all the stage objectives and then the entire team dies before the main one is taken. to fix that suckage, they’ve included a key objective that basically gives the attackers one Mulligan, without having to yell "do over!" It gives the attacking team one extra full team respawn should you happen to drop the ball.<br />
<br />
What all of that allows for is much larger single-life maps. With the built in stages it means they can expand the map multiple times over, giving you a much richer experience, and still maintain the basics of the game mode. Pretty cool stuff in action.<br />
<br />
Speaking of multiplayer modes, aside from Countdown there’s also Territory, Fire fight (team deathmatch), Co-op skirmish where you and a friend can go up against the AI and co-op campaign so you never have to play alone if you don’t want to. They are shooting to max out players in a game at 64 (with quite large maps one would imagine) and there are ten maps in the game already.<br />
<br />
<br />
We didn’t get to see a lot of the game or play it but it looks to be progressing rather nicely and is certainly going to bring Red Orchestra back to the front of the first-person genre. It’s definitely something that we’ll be keeping an eye on here at GDN.<br />
<br />
We’ll get the press kit images and videos up just as soon as we can!</blockquote>
<br />
<a href="http://gamersdailynews.com/article-2543-GamesCom-2010--Part-1-Red-Orchestra-2-Heroes-of-Stalingrad.html" target="_blank">-Source-</a>]]></description>
			<content:encoded><![CDATA[<blockquote><cite>Quote:</cite>The first day of our coverage was wall-to-wall excitement as we spent time with some of the biggest names and best upcoming games for 2010 and beyond. The day was jam-packed with meetings 9am until 7pm and then a couple after-show parties including the Xbox Community party which gave us some hands on time with Kinect. But more on that later. The very first meeting of the day was two action-packed and exciting hours with 1C Company the Russian developer and publisher. You’re probably familiar with Star Wolves, Men of war and Death to Spies. While we didn’t have any Star Wolves, we had loads of the others and more.<br />
<br />
First up to bat was John Gibson from Tripwire talking to us about Red Orchestra 2: Heroes of Stalingrad.<br />
<br />
The game’s main focus is going to be on multiplayer, but that doesn’t mean you won’t be able to run through it alone. They took some maps from the previous game and reimagined them including Danzig which is now a bombed out apartment block. Having played the first one and now seeing what they’ve done with the second I have to say, WOW!<br />
<br />
Snipers have got some game balancing solution that I’ve never seen before in a game. When moving the rifle around and looking through the scope, which is a full on 3D deal and not just an overlay (meaning you can see stuff going on around the sides of the scope), you get an ocular shadow effect that is quite realistic (try peering through a telescope and moving it about and you’ll see what we mean. On top of that, since we’re talking realism, with the sniper rifle you have to adjust for distance and bullet drop as it travels its trajectory etc.<br />
<br />
That can now be done by aiming for your target and dialing in the distance. They’ve also got standard steel sites on the rifles so you can switch between that and the scope for close/long distance shots. Very cool stuff there. Also a real benefit as the sniper can then still be effective up close.<br />
<br />
<br />
On the command interface you’ve got some interesting features as well. Artillery now comes in varying shapes and sizes to help you better nail the opponents. You can have more confined damage via mortar bombardment or far larger damage with a rocket attack. How do you know where to aim that artillery when you can’t see the opponents? Call in a recon plane to have a have look around then pull out your binoculars and bring the rain.<br />
<br />
The rain will destroy almost everything in its path. While the terrain isn’t deformable, buildings can be bombed to a pile of rubble. Sure, there will still be skeletons in plae so you can use them as cover and strategic points. After all, it would be no fun to play on a completely flat surface if everything was brought to the ground.<br />
<br />
To give the game a more epic feel they’re using dynamic music based on the moral of your team. Each team, German and Russian, has their own music and it ranges from somber when you’re not doing so well to triumphant when you are.<br />
Included in the cover system are some things to help make the game a little better. For example, your weapon will move out of view when you’re in cover and can’t shoot but when you’re able to blind fire it will move into a ready state that allows you to see the weapon. This lets you know when you can blind fire and when you can’t. No more scrambling for cover only to find that you are stuck without an angle.<br />
<br />
<br />
Speaking of angles, often you can’t get a good one when enemies are too far below you. Now you can, as they’ve improved the cover system to let you look over cover and down so that you can fire from cover while in a strategically better position higher than your opponents.<br />
<br />
As the game is focused on multiplayer it wouldn’t be right if they didn’t include a new mode and that they have done. Countdown is sort of one-life mode, but done in stages. So every member of your team has one life to give for the cause while attempting to gain an objective. But when the objective it gained all members of both teams respawn and the attackers begin heading for the next one. Now it sucks when you get all the stage objectives and then the entire team dies before the main one is taken. to fix that suckage, they’ve included a key objective that basically gives the attackers one Mulligan, without having to yell "do over!" It gives the attacking team one extra full team respawn should you happen to drop the ball.<br />
<br />
What all of that allows for is much larger single-life maps. With the built in stages it means they can expand the map multiple times over, giving you a much richer experience, and still maintain the basics of the game mode. Pretty cool stuff in action.<br />
<br />
Speaking of multiplayer modes, aside from Countdown there’s also Territory, Fire fight (team deathmatch), Co-op skirmish where you and a friend can go up against the AI and co-op campaign so you never have to play alone if you don’t want to. They are shooting to max out players in a game at 64 (with quite large maps one would imagine) and there are ten maps in the game already.<br />
<br />
<br />
We didn’t get to see a lot of the game or play it but it looks to be progressing rather nicely and is certainly going to bring Red Orchestra back to the front of the first-person genre. It’s definitely something that we’ll be keeping an eye on here at GDN.<br />
<br />
We’ll get the press kit images and videos up just as soon as we can!</blockquote>
<br />
<a href="http://gamersdailynews.com/article-2543-GamesCom-2010--Part-1-Red-Orchestra-2-Heroes-of-Stalingrad.html" target="_blank">-Source-</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CoDBO mod tools confirmed]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1301</link>
			<pubDate>Thu, 19 Aug 2010 16:02:01 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1301</guid>
			<description><![CDATA[<blockquote><cite>Quote:</cite>We plan to open the game up for modding sometime post-launch. We do not know yet to what extent you will be able to mod the game. There are some purely technical issues related to engine and internal tool enhancements that do not easily fit the modtools paradigm. We have looked at it close enough to see that it is non-trivial and we will have to pick it up again post-launch. Right now we are completely focused on finishing the game.<br />
<br />
And, dev console: confirmed.<br />
<br />
-pcdev- </blockquote>
<br />
Its official. Mod tools will be available post launch for Treyarchs upcoming Call of Duty title.<br />
<br />
<a href="http://www.callofduty.com/board/viewtopic.php?f=71&#x26;t=263066" target="_blank">-Source-</a>]]></description>
			<content:encoded><![CDATA[<blockquote><cite>Quote:</cite>We plan to open the game up for modding sometime post-launch. We do not know yet to what extent you will be able to mod the game. There are some purely technical issues related to engine and internal tool enhancements that do not easily fit the modtools paradigm. We have looked at it close enough to see that it is non-trivial and we will have to pick it up again post-launch. Right now we are completely focused on finishing the game.<br />
<br />
And, dev console: confirmed.<br />
<br />
-pcdev- </blockquote>
<br />
Its official. Mod tools will be available post launch for Treyarchs upcoming Call of Duty title.<br />
<br />
<a href="http://www.callofduty.com/board/viewtopic.php?f=71&t=263066" target="_blank">-Source-</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cod2TR Pug/Scrim Community]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1299</link>
			<pubDate>Tue, 10 Aug 2010 22:03:51 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1299</guid>
			<description><![CDATA[<a href="http://www.xfire.com/communities/cod2trpug/" target="_blank">http://www.xfire.com/communities/cod2trpug/</a><br />
<br />
Another way to find more scrims, put scrims together, put pugs together.  More compeition in cod2 is allways good.  Hopefully get something going this week.]]></description>
			<content:encoded><![CDATA[<a href="http://www.xfire.com/communities/cod2trpug/" target="_blank">http://www.xfire.com/communities/cod2trpug/</a><br />
<br />
Another way to find more scrims, put scrims together, put pugs together.  More compeition in cod2 is allways good.  Hopefully get something going this week.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CoDBO MP reveal]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1298</link>
			<pubDate>Mon, 09 Aug 2010 21:57:35 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1298</guid>
			<description><![CDATA[<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/h_fsM6LBi54"></param><embed src="http://www.youtube.com/v/h_fsM6LBi54" type="application/x-shockwave-flash" width="425" height="344"></embed></object><br />
<br />
First video for CoDBO is out.  Mod/Map tools are still not confirmed.  Dedicated servers have been confirmed but whether or not they are like the CoDs prior to MW2 or like BC2 is still unknown.  Alot of news coming from Activision lately points to them wanting to reap all DLC benefits and its making the traditional CoD server setup seem less and less likely.  Almost seems like even the PC users will be paying for mappacks in CoDBO but we can all keep our fingers crossed.<br />
<br />
Here are some screen shots showing the similarities between MW2 and CoDBO:<br />
<br />
<img src="http://desmond.yfrog.com/Himg707/scaled.php?tn=0&#x26;server=707&#x26;filename=2hd.png&#x26;xsize=640&#x26;ysize=640" border="0" alt="[Image: scaled.php?tn=0&amp;server=707&amp;filen...;ysize=640&#93;" /><br />
<br />
<br />
<img src="http://desmond.yfrog.com/Himg22/scaled.php?tn=0&#x26;server=22&#x26;filename=9rc.png&#x26;xsize=640&#x26;ysize=640" border="0" alt="[Image: scaled.php?tn=0&amp;server=22&amp;filena...;ysize=640&#93;" /><br />
<br />
<img src="http://desmond.yfrog.com/Himg155/scaled.php?tn=0&#x26;server=155&#x26;filename=42u.png&#x26;xsize=640&#x26;ysize=640" border="0" alt="[Image: scaled.php?tn=0&amp;server=155&amp;filen...;ysize=640&#93;" />]]></description>
			<content:encoded><![CDATA[<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/h_fsM6LBi54"></param><embed src="http://www.youtube.com/v/h_fsM6LBi54" type="application/x-shockwave-flash" width="425" height="344"></embed></object><br />
<br />
First video for CoDBO is out.  Mod/Map tools are still not confirmed.  Dedicated servers have been confirmed but whether or not they are like the CoDs prior to MW2 or like BC2 is still unknown.  Alot of news coming from Activision lately points to them wanting to reap all DLC benefits and its making the traditional CoD server setup seem less and less likely.  Almost seems like even the PC users will be paying for mappacks in CoDBO but we can all keep our fingers crossed.<br />
<br />
Here are some screen shots showing the similarities between MW2 and CoDBO:<br />
<br />
<img src="http://desmond.yfrog.com/Himg707/scaled.php?tn=0&server=707&filename=2hd.png&xsize=640&ysize=640" border="0" alt="[Image: scaled.php?tn=0&amp;server=707&amp;filen...;ysize=640]" /><br />
<br />
<br />
<img src="http://desmond.yfrog.com/Himg22/scaled.php?tn=0&server=22&filename=9rc.png&xsize=640&ysize=640" border="0" alt="[Image: scaled.php?tn=0&amp;server=22&amp;filena...;ysize=640]" /><br />
<br />
<img src="http://desmond.yfrog.com/Himg155/scaled.php?tn=0&server=155&filename=42u.png&xsize=640&ysize=640" border="0" alt="[Image: scaled.php?tn=0&amp;server=155&amp;filen...;ysize=640]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[StarCraft 2]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1296</link>
			<pubDate>Tue, 27 Jul 2010 19:56:06 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1296</guid>
			<description><![CDATA[So whos playing SC2 now that its out. <br />
<br />
I installed this morning, and I'm loving the single player. I played the Multiplayer in the Beta and enjoyed that as well.<br />
<br />
If anyone wants to team up and play some games over skype or TS let me know.]]></description>
			<content:encoded><![CDATA[So whos playing SC2 now that its out. <br />
<br />
I installed this morning, and I'm loving the single player. I played the Multiplayer in the Beta and enjoyed that as well.<br />
<br />
If anyone wants to team up and play some games over skype or TS let me know.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[17th AB Always up for a scrim]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1295</link>
			<pubDate>Tue, 27 Jul 2010 15:22:57 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1295</guid>
			<description><![CDATA[We have been scrimming at least once a night on this game. Was wondering if anyone around these parts was up for a scrim. Anyone interested either post up on the site or get ahold of myself (ckibble), splaw, (dahzer) or fuller (henryfuller) on xfire.]]></description>
			<content:encoded><![CDATA[We have been scrimming at least once a night on this game. Was wondering if anyone around these parts was up for a scrim. Anyone interested either post up on the site or get ahold of myself (ckibble), splaw, (dahzer) or fuller (henryfuller) on xfire.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Thinking about upgrading]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1294</link>
			<pubDate>Thu, 15 Jul 2010 13:35:24 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1294</guid>
			<description><![CDATA[I am thinking about upgrading my graphics card. Not to a current top-of-the-line card, but something more modern and capable than my ATI 9600 All-In-Wonder. This upgrade will likely also require a power supply upgrade.<br />
<br />
Anyone have any suggestions? Keep in mind I am what I like to call...thrifty.<br />
<br />
Thanks in advance.]]></description>
			<content:encoded><![CDATA[I am thinking about upgrading my graphics card. Not to a current top-of-the-line card, but something more modern and capable than my ATI 9600 All-In-Wonder. This upgrade will likely also require a power supply upgrade.<br />
<br />
Anyone have any suggestions? Keep in mind I am what I like to call...thrifty.<br />
<br />
Thanks in advance.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Steam Sale]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1293</link>
			<pubDate>Fri, 02 Jul 2010 12:17:14 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1293</guid>
			<description><![CDATA[How awesome has this been? I picked up RO, DoD Source, the Call of Duty pack since I needed a new copy of COD2, and a couple other games for incredibly low prices. 2 bucks for DoD Source? Amen to that.]]></description>
			<content:encoded><![CDATA[How awesome has this been? I picked up RO, DoD Source, the Call of Duty pack since I needed a new copy of COD2, and a couple other games for incredibly low prices. 2 bucks for DoD Source? Amen to that.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MoH Tier 1 Beta Review]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1292</link>
			<pubDate>Thu, 01 Jul 2010 18:49:52 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1292</guid>
			<description><![CDATA[First off I just wanted to say that my review of this game is based only on my feelings towards this game from a tactical players perspective.  Basically im trying this game and coming to conclusions based on how the TR community would generally play.  As we all know alot of different units have their own feelings towards certain aspects of TR gameplay so I will try and keep things a bit generic and you can draw your own conclusions. <br />
<br />
I have around 8-10 hours put into the game.  Although that doesnt seem like much, for me these days its actually alot for 1 weeks play.  As we all know MoH is made by DICE the makers of Battlefield: Bad Company 2 which had a strong start when it was released back in March.  There fore naturally the game feels alot like BC2.  There are some differences but generally it seems that all games on the Frostbite engine will (as with most other engines) will have alot of similarities.  You will see me make alot of comparisons between MoH and BC2.<br />
<br />
<span style="font-weight: bold;">Graphics:</span><br />
The graphics are right on par with BC2.  MoH does not include the 'destruction 2.0' that BC2 had but it does include the ability to destroy a minimal amount of your surroundings.  So if your a fan of the scenery of BC2 then you will enjoy the look of MoH.<br />
<br />
<span style="font-weight: bold;">Sound:  </span><br />
Ive never been much of a sound guy.  As long as what happens on my right I hear in my right headphone speaker and vice versa i am pretty happy. Once thing you may have noticed if you have watched any of the MP demos is that the guns in MoH have an entirely different sound than those of BC2.  They, for the most part, seem pretty similar.  They tend to remind me of the BAR from CoD2.<br />
<br />
<span style="font-weight: bold;">Maps/Gametypes:</span><br />
<br />
<span style="font-style: italic;">Kabul(Team Assult)</span><br />
Team Assult is just another word for Team Deathmatch.  Map size is along the lines of a CoD map.  Probably a bit smaller than 'Overgrown' from CoD4.  Not being a big TDM player I didnt spend much time playing this gametype but if you like the constant respawn, kill kill kill gameplay then you might enjoy this.<br />
<br />
<span style="font-style: italic;">Helmund Pass(Combat Mission)</span><br />
This was the gametype I was looking forward to trying. I wondered if they were going to go for something along the line of MoH's Objective gametype.  Well after playing this you realize it is just like BC2s Rush with 1 objective.  The map is broken up into 5 sections where the attackers have either a certain time or ticket count to destroy something or hold an area for a certain amount of time. Defenders spawn near the objective while attackers can either spawn on a player (not of their choice, no BC2 squads) or at a starting point.  On this map the US gets a Bradley while the Taliban uses no vehicles.  If your a fan of Rush from BC2 you may enjoy this gametype.<br />
<br />
<span style="font-weight: bold;">Weapons:  </span><br />
Once thing I noticed about the weapons is that they all seem to handle about the same excluding the sniper class. 2 classes weapons (Rifleman, Spec Ops) seem very similar. Very little to no recoil sighted or unsighted makes pulling up your sights obsolete unless you are firing over a distance.  After you rank so far you do have the ability to add "hollow point" to a class slot but otherwise it takes 4-5 shots (excluding head shots) to kill an enemy.  I have not read anywhere that this game will include a HC mode.  My beef with this is that once you are shot once you player tends to kind of freeze a bit.  This meaning that in a CQB the player that hits his/mark first has the upper hand (being as there is no recoil). What I have seen thus far is your best way to go is the sniper class.  Both the M21 and the Dragunov have the ability to kill the enemy in 2 shots (excluding headshots).  While being the sniper class when you first start you dont have an actual scope on your rifle and use the red dot instead.  While they are not automatic weapons you can fire the semi automatics quit fast.<br />
<br />
<span style="font-weight: bold;">Class Setup:</span><br />
Im not going to dwindle on how you chose your classes or what you can achieve by ranking up.  This game cuts the BC2 classes of 4 down to 3.  You can choose between Rifleman, Spec Ops, and Sniper.  Each weapon of their class has 3 'slots' in which you receive upgrades for as you rank up.  You have your 'Rail slot' which would be your iron sites, scope, or reddot. your Barrel slot in which I have seen no upgrades for as of this time. And your 'base slot' in which you can add extra ammo and most likely your hollow points. From each class you can also select a 'main weapon' which I have only seen variations of the rifleman class where you upgrade to the ability to use a LMG and the sniper class where you can switch to a bolt action weapon.<br />
<br />
Now when it comes to gameplay and using these classes my main beef so far is that you must select your class each time you die and you will not respawn until you click that you want to play as that class.  I personally feel that once I am playing as a certain class and setup I should just naturally spawn with it until I choose another setup.<br />
<br />
Now we all remember the Gustavs from BC2.  Now with only 3 classes we see a plethora of explosives available in MOH.  Every Rifleman carries 203's, each Spec Ops a RPG, and each Sniper has C4.  This adds the ability for players to forget their weapons and use their 'extras' to take down enemies much like we seen in BC2.<br />
 <br />
<span style="font-weight: bold;">The gist of it all:</span><br />
My main beef with this title is, once again, the lack of lean and prone.  Not including these 2 features makes finding suitable cover and tactical play alot more difficult.  Prone I could look past but no lean takes alot away from the tactical aspect of a game.  I foresee this to be a trend in the Frostbite engine and would like to sample the SP game (unreal engine) since it includes both.  Another thing that bothers me is the spawning on 'Combat Mission' where you randomly spawn on any player.  The squad system for BC2 was great if you are going to have players spawning on each other and promoted teamwork.  <br />
<br />
Being as this is the 2nd release on the Frostbite Engine it seems that they have taken no steps forward for a PC game.  While some may enjoy the RnG and fast paced action this promotes, I still cant seem to enjoy what it offers.  With CoD:BO lingering right on the heels of this release (as well and the BC2 expansion set in Vietnam for those still interested) I really can't see this title holding any weight in the TR community.  To rate this title I would give it 2.5 out of 5 stars simply because it has the bastardized dedicated servers.  Maybe if DICE could produce a game with true dedicated servers, map/mod tools, and the lean/prone, we could have a title from them that would last more than half a year.<br />
<br />
<span style="font-style: italic;">*Special Thanks to Rudedog of FPSadmin.com for the beta key</span>]]></description>
			<content:encoded><![CDATA[First off I just wanted to say that my review of this game is based only on my feelings towards this game from a tactical players perspective.  Basically im trying this game and coming to conclusions based on how the TR community would generally play.  As we all know alot of different units have their own feelings towards certain aspects of TR gameplay so I will try and keep things a bit generic and you can draw your own conclusions. <br />
<br />
I have around 8-10 hours put into the game.  Although that doesnt seem like much, for me these days its actually alot for 1 weeks play.  As we all know MoH is made by DICE the makers of Battlefield: Bad Company 2 which had a strong start when it was released back in March.  There fore naturally the game feels alot like BC2.  There are some differences but generally it seems that all games on the Frostbite engine will (as with most other engines) will have alot of similarities.  You will see me make alot of comparisons between MoH and BC2.<br />
<br />
<span style="font-weight: bold;">Graphics:</span><br />
The graphics are right on par with BC2.  MoH does not include the 'destruction 2.0' that BC2 had but it does include the ability to destroy a minimal amount of your surroundings.  So if your a fan of the scenery of BC2 then you will enjoy the look of MoH.<br />
<br />
<span style="font-weight: bold;">Sound:  </span><br />
Ive never been much of a sound guy.  As long as what happens on my right I hear in my right headphone speaker and vice versa i am pretty happy. Once thing you may have noticed if you have watched any of the MP demos is that the guns in MoH have an entirely different sound than those of BC2.  They, for the most part, seem pretty similar.  They tend to remind me of the BAR from CoD2.<br />
<br />
<span style="font-weight: bold;">Maps/Gametypes:</span><br />
<br />
<span style="font-style: italic;">Kabul(Team Assult)</span><br />
Team Assult is just another word for Team Deathmatch.  Map size is along the lines of a CoD map.  Probably a bit smaller than 'Overgrown' from CoD4.  Not being a big TDM player I didnt spend much time playing this gametype but if you like the constant respawn, kill kill kill gameplay then you might enjoy this.<br />
<br />
<span style="font-style: italic;">Helmund Pass(Combat Mission)</span><br />
This was the gametype I was looking forward to trying. I wondered if they were going to go for something along the line of MoH's Objective gametype.  Well after playing this you realize it is just like BC2s Rush with 1 objective.  The map is broken up into 5 sections where the attackers have either a certain time or ticket count to destroy something or hold an area for a certain amount of time. Defenders spawn near the objective while attackers can either spawn on a player (not of their choice, no BC2 squads) or at a starting point.  On this map the US gets a Bradley while the Taliban uses no vehicles.  If your a fan of Rush from BC2 you may enjoy this gametype.<br />
<br />
<span style="font-weight: bold;">Weapons:  </span><br />
Once thing I noticed about the weapons is that they all seem to handle about the same excluding the sniper class. 2 classes weapons (Rifleman, Spec Ops) seem very similar. Very little to no recoil sighted or unsighted makes pulling up your sights obsolete unless you are firing over a distance.  After you rank so far you do have the ability to add "hollow point" to a class slot but otherwise it takes 4-5 shots (excluding head shots) to kill an enemy.  I have not read anywhere that this game will include a HC mode.  My beef with this is that once you are shot once you player tends to kind of freeze a bit.  This meaning that in a CQB the player that hits his/mark first has the upper hand (being as there is no recoil). What I have seen thus far is your best way to go is the sniper class.  Both the M21 and the Dragunov have the ability to kill the enemy in 2 shots (excluding headshots).  While being the sniper class when you first start you dont have an actual scope on your rifle and use the red dot instead.  While they are not automatic weapons you can fire the semi automatics quit fast.<br />
<br />
<span style="font-weight: bold;">Class Setup:</span><br />
Im not going to dwindle on how you chose your classes or what you can achieve by ranking up.  This game cuts the BC2 classes of 4 down to 3.  You can choose between Rifleman, Spec Ops, and Sniper.  Each weapon of their class has 3 'slots' in which you receive upgrades for as you rank up.  You have your 'Rail slot' which would be your iron sites, scope, or reddot. your Barrel slot in which I have seen no upgrades for as of this time. And your 'base slot' in which you can add extra ammo and most likely your hollow points. From each class you can also select a 'main weapon' which I have only seen variations of the rifleman class where you upgrade to the ability to use a LMG and the sniper class where you can switch to a bolt action weapon.<br />
<br />
Now when it comes to gameplay and using these classes my main beef so far is that you must select your class each time you die and you will not respawn until you click that you want to play as that class.  I personally feel that once I am playing as a certain class and setup I should just naturally spawn with it until I choose another setup.<br />
<br />
Now we all remember the Gustavs from BC2.  Now with only 3 classes we see a plethora of explosives available in MOH.  Every Rifleman carries 203's, each Spec Ops a RPG, and each Sniper has C4.  This adds the ability for players to forget their weapons and use their 'extras' to take down enemies much like we seen in BC2.<br />
 <br />
<span style="font-weight: bold;">The gist of it all:</span><br />
My main beef with this title is, once again, the lack of lean and prone.  Not including these 2 features makes finding suitable cover and tactical play alot more difficult.  Prone I could look past but no lean takes alot away from the tactical aspect of a game.  I foresee this to be a trend in the Frostbite engine and would like to sample the SP game (unreal engine) since it includes both.  Another thing that bothers me is the spawning on 'Combat Mission' where you randomly spawn on any player.  The squad system for BC2 was great if you are going to have players spawning on each other and promoted teamwork.  <br />
<br />
Being as this is the 2nd release on the Frostbite Engine it seems that they have taken no steps forward for a PC game.  While some may enjoy the RnG and fast paced action this promotes, I still cant seem to enjoy what it offers.  With CoD:BO lingering right on the heels of this release (as well and the BC2 expansion set in Vietnam for those still interested) I really can't see this title holding any weight in the TR community.  To rate this title I would give it 2.5 out of 5 stars simply because it has the bastardized dedicated servers.  Maybe if DICE could produce a game with true dedicated servers, map/mod tools, and the lean/prone, we could have a title from them that would last more than half a year.<br />
<br />
<span style="font-style: italic;">*Special Thanks to Rudedog of FPSadmin.com for the beta key</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Server / Game Host Recommendation?]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1291</link>
			<pubDate>Sun, 27 Jun 2010 15:58:34 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1291</guid>
			<description><![CDATA[So for the last couple of years BHC has used Gameservers.com to host our TS and game servers. Over the last year we've had some reoccurring issues:<br />
<ul>
<li><span style="font-weight: bold;">Server wipes.</span> We come to find our server has crashed, but when we restart it, it has been completely wiped out and set to stock - no mods, maps, configs, admin accounts. They offer no warning or backups.</li>
<li><span style="font-weight: bold;">FTP accounts.</span> We set up some members with FTP accounts, so they can help upload maps, etc. Recently, files created by the main root account of not accessible to these FTP account <span style="font-style: italic;">and vice versa</span>.</li>
<li><span style="font-weight: bold;">Billing.</span> We've had issues cancelling rentals and getting stuck with an additional rental period, even though change requests where given well in advance.</li>
<li><span style="font-weight: bold;">Other stuff.</span> We currently are unable to restart our WaW server or login into the FTP at all. This is the first time this has happened, and I do realize things happen. But it's kind of like the straw the broke the camel's back.<br />
</li></ul>
<br />
So now that my bitching and moaning is done, I'm wondering if any of you server admins have any recommendations for alternate server hosts.  As a donation-only clan, we'll probably want to stick with shared hosting for now, but if there is some really great dedicated solution I'd like to hear it.<br />
<br />
Thanks for the info, gents! BHC loves each and every one of you. Except Others. And Kibble, too.<br />
<br />
&lt;S&gt;<br />
{BHC}Maj.BionicNipple]]></description>
			<content:encoded><![CDATA[So for the last couple of years BHC has used Gameservers.com to host our TS and game servers. Over the last year we've had some reoccurring issues:<br />
<ul>
<li><span style="font-weight: bold;">Server wipes.</span> We come to find our server has crashed, but when we restart it, it has been completely wiped out and set to stock - no mods, maps, configs, admin accounts. They offer no warning or backups.</li>
<li><span style="font-weight: bold;">FTP accounts.</span> We set up some members with FTP accounts, so they can help upload maps, etc. Recently, files created by the main root account of not accessible to these FTP account <span style="font-style: italic;">and vice versa</span>.</li>
<li><span style="font-weight: bold;">Billing.</span> We've had issues cancelling rentals and getting stuck with an additional rental period, even though change requests where given well in advance.</li>
<li><span style="font-weight: bold;">Other stuff.</span> We currently are unable to restart our WaW server or login into the FTP at all. This is the first time this has happened, and I do realize things happen. But it's kind of like the straw the broke the camel's back.<br />
</li></ul>
<br />
So now that my bitching and moaning is done, I'm wondering if any of you server admins have any recommendations for alternate server hosts.  As a donation-only clan, we'll probably want to stick with shared hosting for now, but if there is some really great dedicated solution I'd like to hear it.<br />
<br />
Thanks for the info, gents! BHC loves each and every one of you. Except Others. And Kibble, too.<br />
<br />
&lt;S&gt;<br />
{BHC}Maj.BionicNipple]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What's happening?]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1290</link>
			<pubDate>Wed, 23 Jun 2010 16:26:58 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1290</guid>
			<description><![CDATA[Hello everyone,<br />
I haven't been part of the gaming community for almost 8 months now and I was just wondering what has been happening lately? <br />
<br />
What is the game everyone is playing now?<br />
Is Call of Duty 2 still a popular game?<br />
Is the MW Boycott still on?<br />
<br />
Add me on facebook! <a href="http://www.facebook.com/northkorean" target="_blank">http://www.facebook.com/northkorean</a><br />
<br />
Later <img src="http://tacticalrealism.net/forums/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></description>
			<content:encoded><![CDATA[Hello everyone,<br />
I haven't been part of the gaming community for almost 8 months now and I was just wondering what has been happening lately? <br />
<br />
What is the game everyone is playing now?<br />
Is Call of Duty 2 still a popular game?<br />
Is the MW Boycott still on?<br />
<br />
Add me on facebook! <a href="http://www.facebook.com/northkorean" target="_blank">http://www.facebook.com/northkorean</a><br />
<br />
Later <img src="http://tacticalrealism.net/forums/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Replacement team]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1289</link>
			<pubDate>Wed, 23 Jun 2010 06:50:52 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1289</guid>
			<description><![CDATA[The TCC is currently looking for a replacement CODWaW squad.  We are entering week 2 of an 11 week season so you will not have missed very much.  The mod is OW with a blend of BRM, OW, and stock HC settings.  The matches for this league are a 6v6 minimum, 12v12 maximum.  Anyone interested, please contact me and we can get you in ASAP. <br />
<br />
Thanks so much!<br />
&lt;82ndAB&gt;SGT.KingWub<br />
TCC CODWaW League Admin]]></description>
			<content:encoded><![CDATA[The TCC is currently looking for a replacement CODWaW squad.  We are entering week 2 of an 11 week season so you will not have missed very much.  The mod is OW with a blend of BRM, OW, and stock HC settings.  The matches for this league are a 6v6 minimum, 12v12 maximum.  Anyone interested, please contact me and we can get you in ASAP. <br />
<br />
Thanks so much!<br />
&lt;82ndAB&gt;SGT.KingWub<br />
TCC CODWaW League Admin]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[1st Confederate Specialized Troopers]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1288</link>
			<pubDate>Wed, 16 Jun 2010 15:18:58 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1288</guid>
			<description><![CDATA[The 1st Confederate Specialized Troopers is a Unit based on the C.S. Army<br />
We are looking for players from All over the world <br />
<br />
We are a PC Platform Tactical Realism Unit <br />
<br />
We are a Military Realism Unit in Callof Duty 4 and Modern Warfare 2 <br />
We try to organize our Unit set up and improve our gaming skills by using a system very similar to the U.S. Armed Forces. <br />
<br />
<br />
We use Real Life Military Tactics, adjusted to gaming of course, <br />
which are taught by REAL LIFE Soldiers from the U.S. Army and even from the U.S. Special Forces. <br />
We Offer: <br />
We have Army Ranks <br />
Army Uniform Signatures <br />
Schools like Special Forces, NCO School, Basic Training <br />
And very good training from Prior Service members of the Army. <br />
<br />
I know most of you are thinking NO DEDICATED SERVERS?! Tactical Realism cant work! Oh but yes It Can. We are going to Create a game every night and play under TR Rules. We will choose the person with the best connection and best computer to host. And then play under the TR RUles. Now we also have plans that maybe one of us will create a 24/7 Private Server which will act as a dedicated server.<br />
<br />
Although this post is aimed to recruit for all games that we play, for players all across the world.We have an age limit of 16 years of age or older only. All users must have xfire which is a free Insant messenger for gaming. <br />
<br />
If you wish to Join contact a recruiter, we do not have a website currently up.<br />
<br />
If you still have some question of any kind, you always can contact one of our Enlisted personnel of the 1st CST <br />
Xfire Roster: <a href="http://www.xfire.com/communities/1stcst/" target="_blank">http://www.xfire.com/communities/1stcst/</a> <br />
<br />
or Contact our Recruiter at xfire: xg0tballzx. <br />
<br />
We thank you for your time and hope to see you become a part of greatness in the 1st CST.]]></description>
			<content:encoded><![CDATA[The 1st Confederate Specialized Troopers is a Unit based on the C.S. Army<br />
We are looking for players from All over the world <br />
<br />
We are a PC Platform Tactical Realism Unit <br />
<br />
We are a Military Realism Unit in Callof Duty 4 and Modern Warfare 2 <br />
We try to organize our Unit set up and improve our gaming skills by using a system very similar to the U.S. Armed Forces. <br />
<br />
<br />
We use Real Life Military Tactics, adjusted to gaming of course, <br />
which are taught by REAL LIFE Soldiers from the U.S. Army and even from the U.S. Special Forces. <br />
We Offer: <br />
We have Army Ranks <br />
Army Uniform Signatures <br />
Schools like Special Forces, NCO School, Basic Training <br />
And very good training from Prior Service members of the Army. <br />
<br />
I know most of you are thinking NO DEDICATED SERVERS?! Tactical Realism cant work! Oh but yes It Can. We are going to Create a game every night and play under TR Rules. We will choose the person with the best connection and best computer to host. And then play under the TR RUles. Now we also have plans that maybe one of us will create a 24/7 Private Server which will act as a dedicated server.<br />
<br />
Although this post is aimed to recruit for all games that we play, for players all across the world.We have an age limit of 16 years of age or older only. All users must have xfire which is a free Insant messenger for gaming. <br />
<br />
If you wish to Join contact a recruiter, we do not have a website currently up.<br />
<br />
If you still have some question of any kind, you always can contact one of our Enlisted personnel of the 1st CST <br />
Xfire Roster: <a href="http://www.xfire.com/communities/1stcst/" target="_blank">http://www.xfire.com/communities/1stcst/</a> <br />
<br />
or Contact our Recruiter at xfire: xg0tballzx. <br />
<br />
We thank you for your time and hope to see you become a part of greatness in the 1st CST.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Some OLD SCHOOL screenshots.]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1287</link>
			<pubDate>Tue, 15 Jun 2010 03:12:23 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1287</guid>
			<description><![CDATA[I found some old data disks laying around my house. I have hundreds of screens from COD1,UO etc. Just thought it would be fun to bring back some of the old names around here. <br />
<br />
<img src="http://i12.photobucket.com/albums/a240/mydarknesswithin/oldschool/shot0025.jpg" border="0" alt="[Image: shot0025.jpg&#93;" /><br />
<img src="http://i12.photobucket.com/albums/a240/mydarknesswithin/oldschool/shot0024.jpg" border="0" alt="[Image: shot0024.jpg&#93;" /><br />
<img src="http://i12.photobucket.com/albums/a240/mydarknesswithin/oldschool/shot0022.jpg" border="0" alt="[Image: shot0022.jpg&#93;" /><br />
<img src="http://i12.photobucket.com/albums/a240/mydarknesswithin/oldschool/shot0013.jpg" border="0" alt="[Image: shot0013.jpg&#93;" /><br />
<img src="http://i12.photobucket.com/albums/a240/mydarknesswithin/oldschool/shot0004.jpg" border="0" alt="[Image: shot0004.jpg&#93;" /><br />
<img src="http://i12.photobucket.com/albums/a240/mydarknesswithin/oldschool/shot0000.jpg" border="0" alt="[Image: shot0000.jpg&#93;" /><br />
<br />
*Note* Pfc. Kibble was actually my younger brother, not me. He was the original in TR and brought me into it a few years after he got into it. You can see when I started because I had no tags for a while...]]></description>
			<content:encoded><![CDATA[I found some old data disks laying around my house. I have hundreds of screens from COD1,UO etc. Just thought it would be fun to bring back some of the old names around here. <br />
<br />
<img src="http://i12.photobucket.com/albums/a240/mydarknesswithin/oldschool/shot0025.jpg" border="0" alt="[Image: shot0025.jpg]" /><br />
<img src="http://i12.photobucket.com/albums/a240/mydarknesswithin/oldschool/shot0024.jpg" border="0" alt="[Image: shot0024.jpg]" /><br />
<img src="http://i12.photobucket.com/albums/a240/mydarknesswithin/oldschool/shot0022.jpg" border="0" alt="[Image: shot0022.jpg]" /><br />
<img src="http://i12.photobucket.com/albums/a240/mydarknesswithin/oldschool/shot0013.jpg" border="0" alt="[Image: shot0013.jpg]" /><br />
<img src="http://i12.photobucket.com/albums/a240/mydarknesswithin/oldschool/shot0004.jpg" border="0" alt="[Image: shot0004.jpg]" /><br />
<img src="http://i12.photobucket.com/albums/a240/mydarknesswithin/oldschool/shot0000.jpg" border="0" alt="[Image: shot0000.jpg]" /><br />
<br />
*Note* Pfc. Kibble was actually my younger brother, not me. He was the original in TR and brought me into it a few years after he got into it. You can see when I started because I had no tags for a while...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[More gun p0rn - Commie pistol and two Lee-Enfield rifles]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1284</link>
			<pubDate>Mon, 31 May 2010 20:03:22 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1284</guid>
			<description><![CDATA[Hi, folks!<br />
<br />
Last week I picked up a rather nice looking Yugoslavian Model 57 pistol. It's essentially an improved Tokarev TT-33 pistol (similar to the one we've used in the CoD series).  Nothing quite as fun as owning a former Commie weapon. <img src="http://tacticalrealism.net/forums/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
<img src="http://images12.fotki.com/v539/photos/5/47955/8771024/Md57right2-vi.jpg" border="0" alt="[Image: Md57right2-vi.jpg&#93;" /><br />
<br />
While I was taking photos, I decided to finally take photos of the last two Lee-Enfield rifles I picked up.  I dunno why, but for whatever reason I simply forgot to take photos of these two.<br />
<br />
First up is a 1943 Long Branch No4. MkI* rifle.  Canadians amongst us, be proud - this one was built in your country!  Long Branch built this rifle... so I'm sure most of the factory workers were Leafs fans since Long Branch is in Toronto. <img src="http://tacticalrealism.net/forums/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
<img src="http://images110.fotki.com/v560/photos/5/47955/8770971/LB_rightBIG-vi.jpg" border="0" alt="[Image: LB_rightBIG-vi.jpg&#93;" /><br />
<br />
<img src="http://images116.fotki.com/v1596/photos/5/47955/8770971/LB_stamp2-vi.jpg" border="0" alt="[Image: LB_stamp2-vi.jpg&#93;" /><br />
<br />
Next up is a 1942 Maltby No.4 MkI.  This Lee-Enfield was built at the Royal Ordinance Factory in Maltby, South Yorkshire.  This rifle has definitely seen use, so it's not quite as nice as the Long Branch.  But it will certainly get the job done. <img src="http://tacticalrealism.net/forums/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
<img src="http://images19.fotki.com/v1612/photos/5/47955/8770979/Maltby_rightBIG-vi.jpg" border="0" alt="[Image: Maltby_rightBIG-vi.jpg&#93;" /><br />
<br />
<img src="http://images110.fotki.com/v566/photos/5/47955/8770979/Maltby_recleft-vi.jpg" border="0" alt="[Image: Maltby_recleft-vi.jpg&#93;" /><br />
<br />
Yes, yes... I know... it's good to be Shanny. <img src="http://tacticalrealism.net/forums/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
Cheers,<br />
<br />
Shanny]]></description>
			<content:encoded><![CDATA[Hi, folks!<br />
<br />
Last week I picked up a rather nice looking Yugoslavian Model 57 pistol. It's essentially an improved Tokarev TT-33 pistol (similar to the one we've used in the CoD series).  Nothing quite as fun as owning a former Commie weapon. <img src="http://tacticalrealism.net/forums/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
<img src="http://images12.fotki.com/v539/photos/5/47955/8771024/Md57right2-vi.jpg" border="0" alt="[Image: Md57right2-vi.jpg]" /><br />
<br />
While I was taking photos, I decided to finally take photos of the last two Lee-Enfield rifles I picked up.  I dunno why, but for whatever reason I simply forgot to take photos of these two.<br />
<br />
First up is a 1943 Long Branch No4. MkI* rifle.  Canadians amongst us, be proud - this one was built in your country!  Long Branch built this rifle... so I'm sure most of the factory workers were Leafs fans since Long Branch is in Toronto. <img src="http://tacticalrealism.net/forums/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
<img src="http://images110.fotki.com/v560/photos/5/47955/8770971/LB_rightBIG-vi.jpg" border="0" alt="[Image: LB_rightBIG-vi.jpg]" /><br />
<br />
<img src="http://images116.fotki.com/v1596/photos/5/47955/8770971/LB_stamp2-vi.jpg" border="0" alt="[Image: LB_stamp2-vi.jpg]" /><br />
<br />
Next up is a 1942 Maltby No.4 MkI.  This Lee-Enfield was built at the Royal Ordinance Factory in Maltby, South Yorkshire.  This rifle has definitely seen use, so it's not quite as nice as the Long Branch.  But it will certainly get the job done. <img src="http://tacticalrealism.net/forums/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
<img src="http://images19.fotki.com/v1612/photos/5/47955/8770979/Maltby_rightBIG-vi.jpg" border="0" alt="[Image: Maltby_rightBIG-vi.jpg]" /><br />
<br />
<img src="http://images110.fotki.com/v566/photos/5/47955/8770979/Maltby_recleft-vi.jpg" border="0" alt="[Image: Maltby_recleft-vi.jpg]" /><br />
<br />
Yes, yes... I know... it's good to be Shanny. <img src="http://tacticalrealism.net/forums/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
Cheers,<br />
<br />
Shanny]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[{TZ} Looking for HC Rush Scrim 6-1-10 or 6-2-10]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1283</link>
			<pubDate>Sun, 30 May 2010 22:26:54 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1283</guid>
			<description><![CDATA[We're looking for an 8v8 scrim either Tuesday or Wednesday night on our server around 10pm est. HC Rush on Africa Harbor and possibly Valparaiso. <br />
Up to 2 snipers per team, no Carls or M60's.]]></description>
			<content:encoded><![CDATA[We're looking for an 8v8 scrim either Tuesday or Wednesday night on our server around 10pm est. HC Rush on Africa Harbor and possibly Valparaiso. <br />
Up to 2 snipers per team, no Carls or M60's.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RtB Help]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1282</link>
			<pubDate>Tue, 25 May 2010 19:33:13 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1282</guid>
			<description><![CDATA[Does anyone happen to have the config file that went along with the Road to Berlin mod for CoD 2?]]></description>
			<content:encoded><![CDATA[Does anyone happen to have the config file that went along with the Road to Berlin mod for CoD 2?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Multiplayer flight sims?]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1281</link>
			<pubDate>Sat, 22 May 2010 20:42:20 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1281</guid>
			<description><![CDATA[Hi, folks.<br />
<br />
Does anyone know of any good (or at least worth the money) flight sims that support co-op or multiplayer?  I used to be pretty big into Microsoft CFS 1, 2, and 3, Falcon 4.0, Aces over Europe, Jane's, etc.  Those are definitely old games. <img src="http://tacticalrealism.net/forums/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />  Back in the day there was a game, Apache Longbow, methinks, that allowed you and a friend to play together (one as gunner, one as pilot) and it was a lot of fun.  I'm looking for something that would work now on a Vista or Win7 machine.<br />
<br />
I've done some searches and I've looked on Amazon, but there just don't seem to be any solid MP flight sims out there.  I'm hoping someone here might know of something I've overlooked.  Planes from any era and choppers would be awesome.  Hell, a B-17 or other bomber game would be wicked cool... you and a bunch of friends manning a Flying Fortress on a daylight mission over Schweinfurt?  Hellzyeah! <img src="http://tacticalrealism.net/forums/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
Cheers,<br />
<br />
Shanny]]></description>
			<content:encoded><![CDATA[Hi, folks.<br />
<br />
Does anyone know of any good (or at least worth the money) flight sims that support co-op or multiplayer?  I used to be pretty big into Microsoft CFS 1, 2, and 3, Falcon 4.0, Aces over Europe, Jane's, etc.  Those are definitely old games. <img src="http://tacticalrealism.net/forums/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />  Back in the day there was a game, Apache Longbow, methinks, that allowed you and a friend to play together (one as gunner, one as pilot) and it was a lot of fun.  I'm looking for something that would work now on a Vista or Win7 machine.<br />
<br />
I've done some searches and I've looked on Amazon, but there just don't seem to be any solid MP flight sims out there.  I'm hoping someone here might know of something I've overlooked.  Planes from any era and choppers would be awesome.  Hell, a B-17 or other bomber game would be wicked cool... you and a bunch of friends manning a Flying Fortress on a daylight mission over Schweinfurt?  Hellzyeah! <img src="http://tacticalrealism.net/forums/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
Cheers,<br />
<br />
Shanny]]></content:encoded>
		</item>
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